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India Experiential Learning Market Outlook to 2025

Driven by Growing Awareness About Early Childhood Development Backed by Availability of Popular Kids-Friendly Themes

Region:Asia

Author(s):Saloni Bhalotiya

Product Code:KR1018

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Published On

October 2020

Total pages

163

About the Report

The report titled publication “India Experiential Learning Market Outlook to 2025- Driven by Growing Awareness About Early Childhood Development Backed by Availability of Popular Kids-Friendly Themes”provides acomprehensive analysis of the K8 Activity Kit Subscription Industry and K12 E-Learning Industry in India. The report provides the industry size basis revenue and number of subscribers of the activity kit subscription industry in India, ecosystem analysis, subscriber profile basis various socio-demographic variables, market segmentations, cost-revenue model, organizational structure analysis, marketing strategies, competition benchmarking, porter five force analysis, COVID impact, future projections and expected trends & challenges.

The report also talks about new trends witnessed in the industry along with new strategies & future way forward for an K12 E-Learning to move ahead. The report discusses the paid and unpaid e-learning users profile, funding & M&A activities, detailed competition analysis in e-learning and concludes with analyst recommendations providing a go-to-model for the industry.

India Experiential Learning Market

K8 Activity Kit Subscription Industry

Market Overview: The activity kit industry in India is at its nascent stage and has penetrated <1% of its target addressable market. The industry has gained prominence since 2016 with entry of new players. The subscription price is highly volatile due to presence of demand seasonality. Over the review period, the activity kit market in India observed a healthy growth both in terms of revenues as well as number of subscribers.

By Age Group: Majority of activity kit subscribers are from 6-10 years age group category followed by 4-6 years, 2-4 years, 10-12 years and +12 years. There is a slight shift in focus towards 2-6 years old category after introduction of Intellikit and Xplorbox. The 2-6 years category is a easy audience from business perspective as the themes and boxes are simple for younger kids, there is no demand seasonality and parents prefer activity kits over e-learning to avoid the harmful screen time for young kids.

By Subscription Type: Majority of subscribers prefer 3 month subscription followed by 6 months, 12 months and others, however majority of revenue comes from 6 month subscribers due to huge difference in subscription price. Due to lack of awareness subscribers usually use 3 month subscription as a trial subscription. Majority of parents subscribing to activity kits are corporate employees and they prefer 6 months over 12 months to avoid a massive one time payment.

By Region: Majority of demand comes from tier 1 cities including Delhi, Bangalore, Mumbai and Chennai followed by tier 2 and tier 3 cities. Social media marketing and B2B partnerships with schools will help companies to penetrate in different tier 2 and tier 3 cities.

Competition Scenario

The activity industry faces highly concentrated competition with top 2 companies accounting for +90% of market share. There are ~10-15 firms competing on the basis of pricing, product quality, and brand value, type of activities, geographical presence and R&D strength.

Future Strategies-The Way Forward

The industry revenue is expected to grow with a double digit CAGR in the next 5 years. The industry will face competition from international players such as Mel Science. Companies are expected to venture into B2B business which in turn will enable them to expand their B2C presence. With increasing traction towards interactive learning, companies can add digital app based engagement in the package. Company can provide digital games and align the solution to the curriculum.

K12 E-Learning Market In India

Industry Overview: The K12 E-Learning industry is as its growth stage in India. The industry revenue is growing with a double digit CAGR and the industry experienced drastic increase in revenue and number of paid users during the lockdown in 2020. Increasing internet penetration and shift in preference from rote learning to experiential learning has been driving the growth in the industry. During 2020, live classes and new-age skill development courses such as coding, web development, etc. has gained traction. New business models such as revenue sharing and commission model has also emerged recently.

By Grade: Majority of revenue comes from Grade 9-12 users followed by 6-8 grade, 1-5 grade and pre-primary. Pre-primary grade has gained traction after introduction of BYJU’s Early Learn app in collaboration with Disney. The demand from Grade 1-8 grade is expected to grow at the fastest pace with introduction of state exams for class 3rd, 5th and 8th according to the NEP 2020.

Competition Scenario

The competition in the industry is fierce, with companies competing on the basis of technological stack, teaching methodology, geographical presence, product portfolio, price and after sale service. There is increasing market consolidation with companies with heavy financial backing are taking over other ed-tech companies providing different type (school curriculum assistance, test-prep, coding, etc.) of courses. For instance, BYJU’s acquired WhiteHatJr to provide coding coaching and Aakash acquired Meritnation to expand in school curriculum coaching for younger age groups.

Future Strategies-The Way Forward: The E-Learning industry is expected to take over the unorganized tuition classes industry in India. After implementation of lockdown in 2020 and introduction of NEP 2020 use of experiential learning platforms have drastically increased. E-learning players are expected to take over activity kit providers to provide a one-stop-shop to its users. Increasing funding by local & international investors will enable company to implement big marketing campaigns to drive the growth in number of paid users. 

Key Topics Covered in the Report

  • Target Addressable Audience, Serviceable Addressable Market and Share of Market for Experiential Learning
  • Existing Gaps in Experiential Learning Industry
  • Supply Ecosystem
  • Marketing Strategies, Marketing Expenditure and Customer Acquisition Cost
  • Organizational Structure of Activity Kit Company
  • Cost-Revenue Model and Unit Analysis
  • Working Model in E-Learning Industry
  • Revenue Streams in E-Learning Industry
  • Technological Stack
  • Impact of COVID
  • Funding Rounds and M&A Activities
  • Demand Side Survey Analysis
  • Impact of NEP 2020
  • Analyst Recommendation

Products

Key Target Audience

  • E-Learning Companies
  • Activity Kit Companies
  • Toy Companies 
  • Schools
  • Pre-Schools
  • Government Authority

Time Period Captured in the Report:

  • Historical Period: FY’2015-FY’2020
  • Forecast Period: FY’2020-FY’2025

Companies

Key Segments Covered

K8 Activity Kit Industry Revenue By Age Group

  • 2-4 years
  • 4-6 years
  • 6-8 years
  • 8-10 years
  • 10-12 years
  • +12 years

K8 Activity Kit Industry Revenue By Subscription Type

  • 3 Months
  • 6 Months
  • 12 Months
  • Others (1 Month, 2 Month & 9 Month)

K8 Activity Kit Industry Revenue By Regions

  • Tier 1 Cities
  • Tier 2 Cities
  • Tier 3 Cities

K12 E-Learning Industry Revenue By Grade

  • UKG and LKG
  • Grade 1-5
  • Grade 6-8
  • Grade 9-12

Companies Mentioned:

Indian K8 Activity Kit Subscription Competitive Ecosystem

  • Flinto (Flintobox and Flintoclass)
  • Magic Crate
  • Xplorabox
  • Einstein Box
  • Intellikit
  • Math Buddy

Indian K12 E-Learning Competitive Ecosystem

  • BYJU’s
  • Meritnation
  • Cuemath
  • Toppr
  • Vedantu
  • PlanetSpark
  • CampK12

Table of Contents

1. Introduction to India Experiential Learning Market

Pain Points of Students and Parents

TAM (Number of School Enrollment By Grade, Gender and Geography), Market Penetration, SAM and 
SOM

Primary School Education Ecosystem and Gaps

Products Competing for Children’s After-School Time

Evolution in Educational Products

Timeline of Major Players in Experiential Learning Solution Market

Experiential Learning Solution Supply Ecosystem

Gaps in the Existing Products in the Industry

2. India K8 Activity Kit Market Outlook to 2025

2.1. Executive Summary

2.2. India K8 Activity Kit Subscription Market Sizing, FY’2015-FY’2020P

Industry Revenue, Number of Subscribers and Average Revenue Per Subscriber, FY’15-FY’20P

Market Revenue By Age Group, FY’15, FY’20P and FY’25

Market Revenue and Number of Subscribers By Subscription Period, FY’15, FY’20P and FY’25

Market Revenue By Region, FY’15, FY’20P and FY’25

Activity Kit Subscriber Profile, FY’20P (By Region, By Tier 1 City, Gender, Age, Working Parent 
and Medium of Purchase)

2.3. Activity Kit Industry Analysis

Demand Seasonality in Activity Kit Industry

Challenges in Activity Kit Industry

Components in Activity Kits and Premium

Proposed Organization Structure

Marketing Strategies

K8 Activity Kit Industry Porter’s Five Force Analysis

2.4. Revenue-Cost Analysis

Cross Comparison of Financials of Flinto, Magic Crate and Xplorabox (Revenue, Cost Break up 

including Cost of Material, Salary and Wages to Employees, Advertising and Sales Promotion, 

Freight and Forwarding Charges, Legal and Professional Charges, Rent, Salary to Key  Managerial 

Personnel or Director, Software Support Charges, Power and Fuel, Repair and Maintenance, 

Communication Expense & Sales Commission and PAT, FY’19

Cost Model- Flinto Case Study

2.5. Competitive Analysis of K-8 Activity Box Subscription Companies

Competition Scenario and Market Share basis Revenue and Number of Subscribers, FY’19 & FY’20P

Strength and Weakness of Major Players

BCG Matrix, FY’20P

Cross Comparison Matrix Basis Operational Parameters (Subscription Type, Management, Vintage, 
Headquarters, Number of Employees, Bestselling Age Group, Bestselling Subscription Type, 
Presence in E-Commerce Platforms, Activity Box Designing, Digital Engagement/App, Number of 
Activities in a Box, Number of Subscribers, Renewal Rate, Total Subscribers)

Cross Comparison Basis Financials (Overall Revenue, PAT, Revenue from Activity Box 
Subscriptions FY’19, Marketing Expense FY’19, Marketing Expense/Total Revenue (%), Valuation, 
Total Funding as of July 2020, Last Funding Round and Major Investors)

Pricing Analysis, FY’19

Company Profile of Major Players including Flinto, Magic Crate, Xplorabox Einstein Box, 
Intellikit, Math Buddy and OKZYromon (Company Overview, Product Portfolio, Regional Presence, 
Bestselling, Recent Development, Business Strategy, USP, Future Plans, Financials, Number of Subscribers, Funding Rounds and CEO/Founder Profile

Case Study of Mel Science

2.6. Future Outlook of K8 Activity Kit Industry, FY’20P-FY’25

Outlook on Number of Subscribers & Revenue and Upcoming Trends, FY’20P-FY’25

Impact of COVID-19

3. India K12 E-Learning Market Outlook to 2025

3.1. Executive Summary

3.2. India K12 E-Learning Market Sizing, FY’2015-FY’2025F

Market Revenue and Growth Drivers, FY’15-FY’25

Market Revenue By Grade, FY’15, FY’20P and FY’25

Number of Subscribers by Grade, FY’20P

E-Learning Paid and Free Users (By Gender, Working parent, Income Category, Content, Grade, Age 
Group, School Curriculum and Region), FY’20P

Impact of COVID-19 on E-Learning Market

Post COVID Key Developments (Vedantu, Toppr and BYJU’s)

3.3. E-Learning Industry Analysis

Future Trends and Way Forward

Operating Model

Revenue Stream Analysis

Technological Stack

App Infrastructure (Case Study: BYJU’s Early Learn App)

Porter Five Force Analysis in K12 E-Learning Industry

3.4. Competitive Analysis of K12 E-Learning Companies

Cross Comparison Matrix Basis Operational Parameters (Target Audience, Subjects Taught, 
Teaching Medium, Boards Covered, Competitive Exam Preparation, Year of Establishment, 
Headquarters, Number of Employees, Platform-Tutor Relationship, Learning Language Offered,

Presence in E-Commerce Platforms , Doubt Clearing, Providing Coding Classes, Offline Material 
Availability on Tabs, Test Series, Trial Period, Costing, Customization, EMI, Technological 
Stack, Total Funding, Recent Funding Round, Major Investor)

Cross Comparison Matrix Basis Financials (Revenue, Expense, PAT, Marketing Expense, Training 
Recruitment Expense and EPS)

Pricing Analysis, FY’19

Company Profile of Major Players including BYJUs, Toppr, Meritnation, Vedantu, Cuemath, 
PlanetSpark and Camp K12 (Company Overview, Product Portfolio, Business/Marketing Strategy, Key 
Developments, Recent Developments, Funding Rounds, Financials and CEO/Founder Profile)

4. Consumer Profiling

Decision Making Parameters

Survey Results and Analysis

5. Investment Scenario (E-Learning and Activity Kit Industry)

Fund Raising Activities

Investment Map

M&A and Partnerships

6. Analyst Recommendation

Best Practices in Customer Acquisition and Marketing

Revenue Sharing Partnerships Enable Better Penetration in Tier 2 and Tier 3 Cities

Pricing for Different Experiential Learning Solution

Course Building Cycle

B2B Partnerships

B2B2C Strategy to Drive Activity Kit Sales

New Education Policy 2020 and its Impact on Experiential Learning Industry

Non-Traditional Players that can Enter the B2C Experiential Learning Industry

7. Industry Speaks

8. Research Methodology

Disclaimer

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