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India Games Live Streaming Market Outlook to 2028

Region:Asia

Author(s):Yogita Sahu

Product Code:KROD7626

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Published On

November 2024

Total pages

90

About the Report

India Games Live Streaming Market Overview

  • The India Games Live Streaming market is valued at USD 194 million, based on a five-year historical analysis. This growth is driven by increased internet penetration, the surge of mobile gaming, and the growing popularity of platforms like YouTube Gaming and Twitch. The expansion of the 5G network, which enables high-quality, low-latency streaming, is another crucial factor propelling this market.

India Games Live Streaming Market Size

  • Indias metro cities such as Mumbai, Delhi, and Bangalore dominate the live game streaming market due to their advanced digital infrastructure and high penetration of internet services. These cities are also the hubs of tech-savvy youth who actively engage in streaming activities. Moreover, cities like Bangalore and Hyderabad are home to several gaming startups, which further fuels content creation and streaming.
  • The Indian governments Digital India initiative continues to bolster internet access across the country. With a target of connecting 500,000 villages to high-speed internet by 2025, the programme has already impacted over 100,000 villages in 2024, providing better access to online platforms, including live game streaming. This initiative plays a crucial role in expanding the user base for game-streaming platforms across rural areas.

India Games Live Streaming Market Segmentation

By Platform Type: The market is segmented by platform type into PC-based, mobile-based, and console-based streaming platforms. Recently, mobile-based streaming platforms have dominated the market share under this segmentation, primarily due to the proliferation of affordable smartphones and cheaper data plans, which have enabled broader access to gaming content. Platforms like YouTube Gaming and Twitch have also launched mobile-friendly versions to capitalize on this growing trend, making mobile-based streaming more popular among casual gamers and streamers.

India Games Live Streaming Market Segmentation by Platform Type

By Revenue Model: The market is segmented by revenue model into advertisement-supported streaming, subscription-based streaming, pay-per-view streaming, and donation & crowd funding-based streaming. Advertisement-supported streaming dominates the market, driven by large audiences watching free content. Streaming platforms heavily rely on ad revenues, as it allows streamers to monetize their content without charging their audiences directly. Companies have invested heavily in ad-tech to make the advertising experience more interactive and less intrusive, which has further fueled this segments growth.

India Games Live Streaming Market Segmentation by Revenue Model

India Games Live Streaming Competitive Landscape

The market is characterized by a mix of global and local players. International platforms like YouTube Gaming and Twitch dominate due to their established user base and sophisticated streaming technologies.

Company

Establishment Year

Headquarters

No. of Active Users

Platform Type

Revenue Model

Global Presence

Partnerships

Technological Innovations

Influencer Network

YouTube Gaming

2015

California, USA

Twitch

2011

San Francisco, USA

Facebook Gaming

2018

Menlo Park, USA

Loco

2017

Bangalore, India

Rooter

2016

New Delhi, India

India Games Live Streaming Market Analysis

Market Growth Drivers

  • Increased Internet Penetration: As of 2024, India has over 850 million active internet users, with rural areas contributing significantly to this growth. This widespread connectivity has led to a surge in the number of people participating in and watching live-streamed games. Data from the Telecom Regulatory Authority of India (TRAI) indicates that 75% of these users are mobile internet subscribers, offering game streaming platforms a growing audience that is increasingly reliant on mobile networks for real-time gaming experiences.
  • Rising Popularity of E-sports Tournaments: E-sports events like BGMI and Valorant tournaments in India attracted over 1 million live viewers in 2023. This trend is expected to continue in 2024, with projections showing that e-sports tournaments could see attendance numbers of over 2 million online viewers per event by the end of the year. These tournaments drive interest in live streaming as platforms rush to secure rights for these high-demand events.
  • Growing Smartphone User Base: With over 700 million smartphone users in India in 2024, live streaming of games has become more accessible to a wider audience. Data from government telecom authorities shows that over 50% of these users are under the age of 35, which correlates strongly with the target demographic for live-streaming platforms. The increasing affordability of smartphones and data packages continues to drive the consumption of live-streamed games.

Market Challenges

  • Intense Market Competition: The market has seen a surge in domestic and international platforms offering live game streaming, leading to intense competition. In 2024, India has over 50 active platforms, each vying for user attention. This fierce competition leads to high customer acquisition costs, with leading platforms spending close to 1 billion annually on marketing and promotions.
  • Cybersecurity Concerns: In 2024, India has seen a rise in cyberattacks targeting game-streaming platforms. Reports from the Ministry of Electronics and Information Technology show that over 50 platforms have experienced security breaches in the past year, leading to data leaks and the loss of user trust.

India Games Live Streaming Market Future Outlook

Over the next five years, the India Games Live Streaming industry is expected to experience substantial growth, driven by the expansion of high-speed internet networks and increasing mobile internet penetration.

Future Market Opportunities

  • Rise of Hybrid E-sports Events: By 2029, India is expected to see a blend of offline and online e-sports events, with 5 million live viewers expected to attend hybrid events combining in-person and streamed experiences. This trend will cater to a wider audience, expanding the reach of e-sports in both urban and rural areas.
  • Government Regulations Shaping the Industry: Future regulations focused on content moderation and user data privacy are likely to streamline the live-streaming market. By 2028, these policies are expected to foster a safer and more regulated environment for live streaming, attracting global platforms to Indias market. Compliance with these laws will likely increase by 80% across major platforms.

Scope of the Report

Platform Type

PC-based Streaming Platforms

Mobile-based Streaming Platforms

Console-based Streaming Platforms

Revenue Model

Advertisement-supported Streaming

Subscription-based Streaming

Pay-per-view Streaming

Donation & Crowd Funding-based Streaming

Content Type

E-sports

Casual Gaming

Streaming Challenges

Game Tutorials & How-Tos

Streamer Type

Professional Streamers

Influencers & Content Creators

Casual & Hobby Streamers

Audience Type

Competitive Gamers

Casual Viewers

E-sports Fans

Interactive Audiences

Region

North

East

West

South

Products

Key Target Audience Organizations and Entities Who Can Benefit by Subscribing This Report:

  • Banks and Financial Institution
  • Mobile Gaming Startups
  • Private Equity Firms
  • Internet Service Providers (ISPs)
  • Investor and Venture Capitalist Firms
  • Government and Regulatory Bodies (Ministry of Electronics and Information Technology, Telecom Regulatory Authority of India)

Companies

Players Mentioned in the Report:

  • YouTube Gaming
  • Twitch
  • Facebook Gaming
  • Loco
  • Rooter
  • Huya
  • Nimo TV
  • Trovo
  • Booyah!
  • Hotstar

Table of Contents

India Games Live Streaming Market Overview

1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview

India Games Live Streaming Market Size (In USD Mn)

2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones

India Games Live Streaming Market Analysis

3.1. Growth Drivers (Streaming Engagement, Gaming Audience Growth, Digital Infrastructure, Influencer Engagement)
3.2. Market Challenges (Data Bandwidth Constraints, Content Monetization, Intellectual Property Rights, Regulatory Barriers)
3.3. Opportunities (E-sports Integration, Subscription Models, Multi-Device Streaming, Localized Content Creation)
3.4. Trends (Mobile-first Streaming, Augmented Reality Integration, Influencer-driven Platforms, Gamification in Streaming)
3.5. Government Initiatives (India Gaming Policy, Digital India Campaign, Streaming Infrastructure Grants, Start-Up India for Gaming Ventures)
3.6. SWOT Analysis
3.7. Stake Ecosystem
3.8. Porters Five Forces Analysis (Competition Intensity, New Entrants, Substitutes, Bargaining Power of Suppliers, Bargaining Power of Buyers)
3.9. Competition Ecosystem

India Games Live Streaming Market Segmentation

4.1. By Platform Type (In Value %)
PC-based Streaming Platforms
Mobile-based Streaming Platforms
Console-based Streaming Platforms
4.2. By Revenue Model (In Value %)
Advertisement-supported Streaming
Subscription-based Streaming
Pay-per-view Streaming
Donation & Crowd Funding-based Streaming
4.3. By Content Type (In Value %)
E-sports
Casual Gaming
Streaming Challenges
Game Tutorials & How-Tos
4.4. By Streamer Type (In Value %)
Professional Streamers
Influencers & Content Creators
Casual & Hobby Streamers
4.5. By Audience Type (In Value %)
Competitive Gamers
Casual Viewers
E-sports Fans
Interactive Audiences (Polls, Donations, Q&A)
4.6. By Region (In Value %)
North
East
West
South

India Games Live Streaming Market Competitive Analysis

5.1. Detailed Profiles of Major Companies
5.1.1. YouTube Gaming
5.1.2. Twitch
5.1.3. Facebook Gaming
5.1.4. Loco
5.1.5. Rooter
5.1.6. Huya
5.1.7. Nimo TV
5.1.8. Trovo
5.1.9. Booyah!
5.1.10. Hotstar
5.1.11. StreamKar
5.1.12. Caffeine
5.1.13. Mirrativ
5.1.14. AfreecaTV
5.1.15. DouYu
5.2. Cross Comparison Parameters (Revenue Models, Viewership, Active Users, Global/Local Reach, Partnerships, Influencer Network, Technological Innovations, Market Share)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants
5.9. Private Equity Investments

India Games Live Streaming Market Regulatory Framework

6.1. Streaming Regulations
6.2. Licensing Requirements
6.3. Data Protection and Privacy Laws
6.4. Intellectual Property Rights in Streaming

India Games Live Streaming Future Market Size (In USD Mn)

7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth

India Games Live Streaming Future Market Segmentation

8.1. By Platform Type (In Value %)
8.2. By Revenue Model (In Value %)
8.3. By Content Type (In Value %)
8.4. By Streamer Type (In Value %)
8.5. By Audience Type (In Value %)
8.6. By Region (In Value %)

India Games Live Streaming Market Analysts Recommendations

9.1. TAM/SAM/SOM Analysis
9.2. Audience Engagement Strategies
9.3. Monetization Initiatives
9.4. Expansion into Untapped Market Segments

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Research Methodology

Step 1: Identification of Key Variables

The research begins by constructing an ecosystem map of stakeholders in the India Games Live Streaming market. This involves identifying key variables such as user engagement, content monetization methods, and platform adoption, collected through extensive desk research from proprietary databases and industry reports.

Step 2: Market Analysis and Construction

In this phase, historical data on user growth, platform revenue models, and service quality is compiled and analyzed. An assessment of streaming adoption across devices, particularly mobile, is conducted to determine market penetration rates and revenue generation.

Step 3: Hypothesis Validation and Expert Consultation

Industry experts from streaming platforms and gaming companies are interviewed via CATIs to validate hypotheses related to market dynamics. These consultations provide insight into operational challenges, technological innovations, and emerging opportunities, refining the accuracy of market data.

Step 4: Research Synthesis and Final Output

The final step consolidates insights from primary and secondary research to produce a comprehensive analysis of the India Games Live Streaming market. This phase includes direct consultation with streamers and gaming organizations to understand audience preferences, content trends, and monetization strategies.

 

Frequently Asked Questions

01. How big is the India Games Live Streaming Market?

The India Games Live Streaming market is valued at USD 194 million, driven by factors such as increased mobile internet penetration, the rise of e-sports, and the growth of content creators.

02. What are the challenges in the India Games Live Streaming Market?

Challenges in the India Games Live Streaming market include data bandwidth constraints, regulatory barriers around content licensing, and difficulties in content monetization. These issues limit the scalability and profitability of streaming platforms in India.

03. Who are the major players in the India Games Live Streaming Market?

Key players in the India Games Live Streaming market include YouTube Gaming, Twitch, Facebook Gaming, Loco, and Rooter. These companies dominate the market due to their extensive user bases, advanced streaming technologies, and strategic partnerships.

04. What are the growth drivers of the India Games Live Streaming Market?

Growth in the India Games Live Streaming market is driven by the proliferation of mobile gaming, improved internet infrastructure, the popularity of e-sports, and influencer-driven content creation. Additionally, the rise of 5G networks is expected to further fuel market expansion.

05. How does the revenue model work in the India Games Live Streaming Market?

Most platforms rely on advertisement-supported revenue models, with supplementary income from subscriptions, pay-per-view events, and fan donations. These diverse revenue streams provide a robust foundation for market growth.

 

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