Region:Asia
Author(s):Yogita Sahu
Product Code:KROD7626
By Platform Type: The market is segmented by platform type into PC-based, mobile-based, and console-based streaming platforms. Recently, mobile-based streaming platforms have dominated the market share under this segmentation, primarily due to the proliferation of affordable smartphones and cheaper data plans, which have enabled broader access to gaming content. Platforms like YouTube Gaming and Twitch have also launched mobile-friendly versions to capitalize on this growing trend, making mobile-based streaming more popular among casual gamers and streamers.
By Revenue Model: The market is segmented by revenue model into advertisement-supported streaming, subscription-based streaming, pay-per-view streaming, and donation & crowd funding-based streaming. Advertisement-supported streaming dominates the market, driven by large audiences watching free content. Streaming platforms heavily rely on ad revenues, as it allows streamers to monetize their content without charging their audiences directly. Companies have invested heavily in ad-tech to make the advertising experience more interactive and less intrusive, which has further fueled this segments growth.
The market is characterized by a mix of global and local players. International platforms like YouTube Gaming and Twitch dominate due to their established user base and sophisticated streaming technologies.
Company |
Establishment Year |
Headquarters |
No. of Active Users |
Platform Type |
Revenue Model |
Global Presence |
Partnerships |
Technological Innovations |
Influencer Network |
YouTube Gaming |
2015 |
California, USA |
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Twitch |
2011 |
San Francisco, USA |
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Facebook Gaming |
2018 |
Menlo Park, USA |
|||||||
Loco |
2017 |
Bangalore, India |
|||||||
Rooter |
2016 |
New Delhi, India |
Over the next five years, the India Games Live Streaming industry is expected to experience substantial growth, driven by the expansion of high-speed internet networks and increasing mobile internet penetration.
Platform Type |
PC-based Streaming Platforms Mobile-based Streaming Platforms Console-based Streaming Platforms |
Revenue Model |
Advertisement-supported Streaming Subscription-based Streaming Pay-per-view Streaming Donation & Crowd Funding-based Streaming |
Content Type |
E-sports Casual Gaming Streaming Challenges Game Tutorials & How-Tos |
Streamer Type |
Professional Streamers Influencers & Content Creators Casual & Hobby Streamers |
Audience Type |
Competitive Gamers Casual Viewers E-sports Fans Interactive Audiences |
Region |
North East West South |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones
3.1. Growth Drivers (Streaming Engagement, Gaming Audience Growth, Digital Infrastructure, Influencer Engagement)
3.2. Market Challenges (Data Bandwidth Constraints, Content Monetization, Intellectual Property Rights, Regulatory Barriers)
3.3. Opportunities (E-sports Integration, Subscription Models, Multi-Device Streaming, Localized Content Creation)
3.4. Trends (Mobile-first Streaming, Augmented Reality Integration, Influencer-driven Platforms, Gamification in Streaming)
3.5. Government Initiatives (India Gaming Policy, Digital India Campaign, Streaming Infrastructure Grants, Start-Up India for Gaming Ventures)
3.6. SWOT Analysis
3.7. Stake Ecosystem
3.8. Porters Five Forces Analysis (Competition Intensity, New Entrants, Substitutes, Bargaining Power of Suppliers, Bargaining Power of Buyers)
3.9. Competition Ecosystem
4.1. By Platform Type (In Value %)
PC-based Streaming Platforms
Mobile-based Streaming Platforms
Console-based Streaming Platforms
4.2. By Revenue Model (In Value %)
Advertisement-supported Streaming
Subscription-based Streaming
Pay-per-view Streaming
Donation & Crowd Funding-based Streaming
4.3. By Content Type (In Value %)
E-sports
Casual Gaming
Streaming Challenges
Game Tutorials & How-Tos
4.4. By Streamer Type (In Value %)
Professional Streamers
Influencers & Content Creators
Casual & Hobby Streamers
4.5. By Audience Type (In Value %)
Competitive Gamers
Casual Viewers
E-sports Fans
Interactive Audiences (Polls, Donations, Q&A)
4.6. By Region (In Value %)
North
East
West
South
5.1. Detailed Profiles of Major Companies
5.1.1. YouTube Gaming
5.1.2. Twitch
5.1.3. Facebook Gaming
5.1.4. Loco
5.1.5. Rooter
5.1.6. Huya
5.1.7. Nimo TV
5.1.8. Trovo
5.1.9. Booyah!
5.1.10. Hotstar
5.1.11. StreamKar
5.1.12. Caffeine
5.1.13. Mirrativ
5.1.14. AfreecaTV
5.1.15. DouYu
5.2. Cross Comparison Parameters (Revenue Models, Viewership, Active Users, Global/Local Reach, Partnerships, Influencer Network, Technological Innovations, Market Share)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants
5.9. Private Equity Investments
6.1. Streaming Regulations
6.2. Licensing Requirements
6.3. Data Protection and Privacy Laws
6.4. Intellectual Property Rights in Streaming
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8.1. By Platform Type (In Value %)
8.2. By Revenue Model (In Value %)
8.3. By Content Type (In Value %)
8.4. By Streamer Type (In Value %)
8.5. By Audience Type (In Value %)
8.6. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Audience Engagement Strategies
9.3. Monetization Initiatives
9.4. Expansion into Untapped Market Segments
The research begins by constructing an ecosystem map of stakeholders in the India Games Live Streaming market. This involves identifying key variables such as user engagement, content monetization methods, and platform adoption, collected through extensive desk research from proprietary databases and industry reports.
In this phase, historical data on user growth, platform revenue models, and service quality is compiled and analyzed. An assessment of streaming adoption across devices, particularly mobile, is conducted to determine market penetration rates and revenue generation.
Industry experts from streaming platforms and gaming companies are interviewed via CATIs to validate hypotheses related to market dynamics. These consultations provide insight into operational challenges, technological innovations, and emerging opportunities, refining the accuracy of market data.
The final step consolidates insights from primary and secondary research to produce a comprehensive analysis of the India Games Live Streaming market. This phase includes direct consultation with streamers and gaming organizations to understand audience preferences, content trends, and monetization strategies.
The India Games Live Streaming market is valued at USD 194 million, driven by factors such as increased mobile internet penetration, the rise of e-sports, and the growth of content creators.
Challenges in the India Games Live Streaming market include data bandwidth constraints, regulatory barriers around content licensing, and difficulties in content monetization. These issues limit the scalability and profitability of streaming platforms in India.
Key players in the India Games Live Streaming market include YouTube Gaming, Twitch, Facebook Gaming, Loco, and Rooter. These companies dominate the market due to their extensive user bases, advanced streaming technologies, and strategic partnerships.
Growth in the India Games Live Streaming market is driven by the proliferation of mobile gaming, improved internet infrastructure, the popularity of e-sports, and influencer-driven content creation. Additionally, the rise of 5G networks is expected to further fuel market expansion.
Most platforms rely on advertisement-supported revenue models, with supplementary income from subscriptions, pay-per-view events, and fan donations. These diverse revenue streams provide a robust foundation for market growth.
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