Indonesia Gaming Console Market Outlook to 2030

Region:Asia

Author(s):Sanjeev

Product Code:KROD8133

Published On

November 2024

Total pages

81

About the Report

Indonesia Gaming Console Market Overview

  • The Indonesia gaming console market is valued at USD 110 million, driven by increasing demand for home entertainment and rising disposable income across major urban centers. With the growing shift toward digital entertainment, gaming consoles have become a primary source of leisure for many Indonesians, particularly in cities like Jakarta, Bandung, and Surabaya. The rise of online multiplayer gaming and improved internet infrastructure further support the demand for gaming consoles across the country. The markets growth is also influenced by the release of new console generations from leading manufacturers such as Sony and Microsoft.
  • Jakarta, the capital city of Indonesia, along with Bandung and Surabaya, dominate the gaming console market due to their developed infrastructure, higher internet penetration, and tech-savvy populations. These cities have seen rapid economic growth, with more individuals able to afford gaming consoles. Additionally, the rise of esports and gaming cafes in these urban hubs has spurred the demand for gaming consoles. The concentration of tech industries in these areas has also contributed to the markets dominance.
  • The Indonesian government enforces strict import regulations on gaming hardware, which affects the availability and pricing of consoles. According to the Ministry of Trade, import tariffs on gaming consoles and related hardware were set at 15% in 2023, aimed at protecting local manufacturers. However, this has also made it difficult for international console manufacturers to reduce prices in Indonesia, limiting console affordability and access. Adjustments to these import policies could significantly impact on the markets growth.

market overviews

Indonesia Gaming Console Market Segmentation

  • By Console Type: The market is segmented by console type into home consoles, handheld consoles, and hybrid consoles. Home consoles, such as Sony's PlayStation 5 and Microsoft's Xbox Series X, hold a dominant market share in Indonesia due to their superior graphics, exclusive game titles, and enhanced gaming experience. These consoles have gained a loyal following among hardcore gamers who prioritize performance and immersive gameplay. The popularity of home consoles is also supported by a growing number of esports tournaments and online streaming platforms.market overviews
  • By Distribution Channel: The market is also segmented by distribution channel into offline stores and online retail. Offline stores, which include major electronics chains and hypermarkets, lead the distribution segment due to the preference of Indonesian consumers to physically examine products before making a purchase. Electronics retailers often provide demonstrations of console performance, and consumers benefit from in-store promotions. Additionally, offline stores serve as a hub for gamers to gather and discuss the latest console releases, contributing to their dominance in the distribution channel.

market overviews

Indonesia Gaming Console Competitive Landscape

The Indonesia gaming console market is characterized by strong competition between international console manufacturers and a few local distributors. The major global players dominate the market, focusing on exclusive gaming titles, high-end hardware, and strategic partnerships with local distributors and esports organizations.

Company Name

Establishment Year

Headquarters

Revenue (2023)

Console Units Sold

Key Markets

Market Share (%)

No. of Employees

Key Partnerships

Sony Interactive Entertainment

1993

Tokyo, Japan

           

Microsoft Corporation

1975

Redmond, Washington

           

Nintendo Co., Ltd.

1889

Kyoto, Japan

           

Tencent Holdings Ltd.

1998

Shenzhen, China

           

Razer Inc.

2005

Singapore

           

Indonesia Gaming Console Industry Analysis

Market Growth Drivers

  • Rising Disposable Income: Indonesia's middle-class population has been expanding steadily, contributing to higher disposable income, which is a key driver for the gaming console market. According to the World Bank, Indonesias gross national income (GNI) per capita rose from $4,140 in 2022 to $4,220 in 2023. This increase in disposable income has led to a greater demand for recreational activities, including gaming. As households allocate more funds for entertainment, gaming console purchases are on the rise, particularly in urban areas. Rising income levels are thus directly supporting the expansion of the gaming console market.
  • Expansion of Online Gaming Ecosystem: Indonesias online gaming ecosystem has rapidly expanded, driven by both local and international game developers. The Ministry of Communication and Information Technology (Kominfo) reported that the number of online gamers reached 100 million in 2023, with a significant portion shifting towards console gaming as developers increasingly tailor online multiplayer features to consoles. This shift is helping increase the demand for consoles with online gaming capabilities, fostering a robust market ecosystem in Indonesia. Additionally, internet service providers have also improved infrastructure, making online gaming smoother, which directly benefits console gamers.
  • Increasing Internet Penetration: Indonesias internet penetration has been a key factor in the growth of the gaming console market. As of 2023, the number of internet users in Indonesia reached 215 million, according to data from the Association of Indonesian Internet Service Providers (APJII). The growing number of internet users, especially in urban and semi-urban areas, has fostered the rise of online gaming, making consoles more appealing due to their enhanced multiplayer and digital connectivity features. This growing connectivity is supporting the demand for more sophisticated gaming experiences through consoles.

Market Challenges

  • High Import Duties on Consoles: Indonesia imposes high import duties on gaming consoles, making them significantly more expensive than in other markets. The Ministry of Finance reported that the import duty for gaming consoles stood at 15% in 2023, which inflates retail prices. These elevated prices pose a challenge for widespread console adoption, particularly in price-sensitive segments of the market. While disposable income is rising, the cost barriers created by import duties remain a significant obstacle for many consumers in Indonesia.
  • Competition from PC and Mobile Gaming: PC and mobile gaming continue to dominate the Indonesian gaming landscape, with consoles facing stiff competition. According to the Indonesian Game Association, 85% of gamers in Indonesia played on mobile platforms in 2023, while only 15% used consoles. This preference is driven by the affordability and accessibility of mobile and PC gaming, which offer a wide range of games at lower price points. The vast library of free-to-play games on mobile devices makes it difficult for consoles, with higher upfront costs, to capture a larger share of the gaming audience.

Indonesia Gaming Console Market Future Outlook

Over the next five years, the Indonesia gaming console market is expected to experience considerable growth, driven by increasing internet penetration, the rising popularity of esports, and the development of cloud gaming platforms. The market will benefit from ongoing advancements in console technology, including virtual reality integration and the growth of digital game distribution. Government initiatives supporting the local gaming industry and increased investments in gaming infrastructure will also fuel the market's expansion.

Market Opportunities

  • Growth of Esports: Esports has seen tremendous growth in Indonesia, presenting a significant opportunity for console gaming. In 2023, the Indonesian Esports Association reported that the country had over 52 million esports enthusiasts, many of whom are transitioning from mobile to console-based games for competitive play. The increased popularity of esports tournaments, including those centered around console games, is creating new demand for gaming consoles. With the rise of console-specific esports leagues, this trend is expected to further support the gaming console markets growth in the near term.
  • Expanding Gaming Audience in Urban Areas: Indonesias urban population is steadily increasing, leading to a broader gaming audience. The World Bank reports that over 57% of Indonesias population resided in urban areas by 2023, and this demographic has shown a stronger preference for premium gaming experiences, including console gaming. Urban consumers tend to have better access to high-speed internet, enabling them to fully utilize the online features of gaming consoles. This urban expansion presents an opportunity for gaming console makers to target affluent, tech-savvy urbanites who are seeking more immersive gaming experiences.

Scope of the Report

By Console Type

Home Consoles

Handheld Consoles

Hybrid Consoles

By Distribution Channel

Offline Stores

Online Retail

By Price Range

High-end Consoles

Mid-range Consoles

Budget Consoles

By User Demographics

Children

Adults

Senior Gamers

By Region

North

East

West

South

Products

Key Target Audience

  • Console Manufacturers

  • Game Developers and Publishers

  • Esports Organizations

  • Investment and Venture Capitalist Firms

  • Government and Regulatory Bodies (Ministry of Communication and Information Technology, Ministry of Trade)

  • Retailers (Electronics Retailers, Hypermarkets)

  • Game Streaming Platforms

  • Digital Content Distributors

Companies

Major Players in the Indonesia Gaming Console Market

  • Sony Interactive Entertainment

  • Microsoft Corporation

  • Nintendo Co., Ltd.

  • Tencent Holdings Ltd.

  • Razer Inc.

  • Ubisoft Entertainment SA

  • Electronic Arts Inc.

  • Bandai Namco Entertainment Inc.

  • SEGA Corporation

  • Valve Corporation

  • Activision Blizzard Inc.

  • Capcom Co., Ltd.

  • Konami Holdings Corporation

  • Square Enix Holdings Co., Ltd.

  • Take-Two Interactive Software, Inc.

Table of Contents

1. Indonesia Gaming Console Market Overview

1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview

2. Indonesia Gaming Console Market Size (In USD Mn)

2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones

3. Indonesia Gaming Console Market Analysis

3.1. Growth Drivers
3.1.1. Rising Disposable Income
3.1.2. Expansion of Online Gaming Ecosystem
3.1.3. Increasing Internet Penetration
3.1.4. Technological Advancements in Console Hardware
3.2. Market Challenges
3.2.1. High Import Duties on Consoles
3.2.2. Competition from PC and Mobile Gaming
3.2.3. Lack of Localized Gaming Content
3.3. Opportunities
3.3.1. Growth of Esports
3.3.2. Expanding Gaming Audience in Urban Areas
3.3.3. Strategic Partnerships with Content Developers
3.4. Trends
3.4.1. Adoption of Cloud Gaming
3.4.2. Console Subscription Services
3.4.3. Virtual Reality (VR) Gaming Expansion
3.5. Government Regulations
3.5.1. Import Regulations for Gaming Hardware
3.5.2. Policies on Online Gaming Content
3.5.3. Support for Local Game Development
3.6. SWOT Analysis
3.7. Stakeholder Ecosystem
3.8. Porters Five Forces Analysis
3.9. Competition Ecosystem

4. Indonesia Gaming Console Market Segmentation

4.1. By Console Type (In Value %)
4.1.1. Home Consoles
4.1.2. Handheld Consoles
4.1.3. Hybrid Consoles
4.2. By Distribution Channel (In Value %)
4.2.1. Offline Stores (Electronics Stores, Hypermarkets)
4.2.2. Online Retail
4.3. By Price Range (In Value %)
4.3.1. High-end Consoles
4.3.2. Mid-range Consoles
4.3.3. Budget Consoles
4.4. By User Demographics (In Value %)
4.4.1. Children (Aged Below 18)
4.4.2. Adults (Aged 18-40)
4.4.3. Senior Gamers (Aged Above 40)
4.5. By Region (In Value %)
4.5.1. North
4.5.2. South
4.5.3. East
4.5.4. West

5. Indonesia Gaming Console Market Competitive Analysis

5.1. Detailed Profiles of Major Companies
5.1.1. Sony Interactive Entertainment
5.1.2. Microsoft Corporation
5.1.3. Nintendo Co., Ltd.
5.1.4. Razer Inc.
5.1.5. Tencent Holdings Ltd.
5.1.6. Ubisoft Entertainment SA
5.1.7. Electronic Arts Inc.
5.1.8. Bandai Namco Entertainment Inc.
5.1.9. SEGA Corporation
5.1.10. Valve Corporation
5.1.11. Activision Blizzard Inc.
5.1.12. Capcom Co., Ltd.
5.1.13. Konami Holdings Corporation
5.1.14. Square Enix Holdings Co., Ltd.
5.1.15. Take-Two Interactive Software, Inc.
5.2. Cross Comparison Parameters (Revenue, Market Share, Headquarters, No. of Employees)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Incentives
5.9. Private Equity Investments

6. Indonesia Gaming Console Market Regulatory Framework

6.1. Import and Taxation Policies
6.2. Regulations on Online Gaming Content
6.3. Certification and Compliance Requirements

7. Indonesia Gaming Console Future Market Size (In USD Mn)

7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth

8. Indonesia Gaming Console Future Market Segmentation

8.1. By Console Type (In Value %)
8.2. By Distribution Channel (In Value %)
8.3. By Price Range (In Value %)
8.4. By User Demographics (In Value %)
8.5. By Region (In Value %)

9. Indonesia Gaming Console Market Analysts Recommendations

9.1. TAM/SAM/SOM Analysis
9.2. Consumer Behavior Analysis
9.3. Marketing Initiatives
9.4. White Space Opportunity Analysis

Disclaimer

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Research Methodology

Step 1: Identification of Key Variables

The initial phase involves identifying the key factors that influence the Indonesia Gaming Console Market, including consumer behavior, retail distribution trends, and technological advancements. Secondary research was used to collect comprehensive data from industry reports, proprietary databases, and government publications.

Step 2: Market Analysis and Construction

Historical data and key trends were analyzed to understand the growth trajectory of the Indonesia Gaming Console Market. Factors such as console unit sales, revenue generation, and market segmentation were examined. This step involved assessing both offline and online retail performance in the market.

Step 3: Hypothesis Validation and Expert Consultation

Hypotheses about market trends and growth drivers were validated through consultations with industry experts. Interviews with console manufacturers, retailers, and esports organizations provided valuable insights into the future of gaming in Indonesia.

Step 4: Research Synthesis and Final Output

The final phase synthesized data from both primary and secondary sources to generate a comprehensive and validated report on the Indonesia Gaming Console Market. The output provided an accurate analysis of market dynamics, including growth drivers and challenges.

Frequently Asked Questions

01. How big is the Indonesia Gaming Console Market?

The Indonesia gaming console market is valued at USD 110 million, driven by rising demand for home entertainment and increasing internet penetration in urban centers like Jakarta and Surabaya.

02. What are the challenges in the Indonesia Gaming Console Market?

Challenges in the Indonesia gaming console market include high import duties on consoles, competition from mobile gaming platforms, and the lack of localized gaming content tailored to Indonesian audiences.

03. Who are the major players in the Indonesia Gaming Console Market?

The key players in the Indonesia gaming console market include Sony Interactive Entertainment, Microsoft Corporation, Nintendo Co., Ltd., Tencent Holdings Ltd., and Razer Inc.

04. What are the growth drivers of the Indonesia Gaming Console Market?

The Indonesia gaming console market is driven by factors such as the increasing popularity of esports, rising disposable incomes, and the launch of next-generation gaming consoles from leading manufacturers.

05. Which cities dominate the Indonesia Gaming Console Market?

Cities in Indonesia gaming console market such as Jakarta, Bandung, and Surabaya dominate the Indonesia gaming console market due to their strong internet infrastructure, tech-savvy populations, and growing interest in esports.

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