Region:Asia
Author(s):Shubham Kashyap
Product Code:KROD3132
Vietnam Game Market Segmentation
The Vietnam Game Market is highly competitive, with both domestic and international players striving for market share. Local game developers such as VNG Corporation and SohaGame are key players in mobile gaming, particularly with localized content that resonates with Vietnamese gamers. International companies like Tencent and Garena have established a strong presence, especially in the multiplayer online battle arena (MOBA) and battle royale segments. Companies are increasingly investing in esports, as the growing interest in competitive gaming has led to the formation of professional teams and leagues. Strategic initiatives, such as partnerships with global game developers and the expansion of esports events, are helping companies strengthen their foothold in the Vietnamese gaming market.
Company Name |
Establishment Year |
Headquarters |
Revenue (2023) |
Key Products |
Esports Involvement |
No. of Employees |
Regional Presence |
Market Position |
Partnerships |
VNG Corporation |
2004 |
Ho Chi Minh City |
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SohaGame |
2011 |
Hanoi |
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Garena |
2009 |
Singapore |
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Tencent |
1998 |
Shenzhen, China |
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Gameloft |
2000 |
Paris, France |
Growth Drivers
Market Challenges
The Vietnam Game Market is expected to continue its upward trajectory, driven by increasing demand for mobile games, esports, and government-backed initiatives to boost local game development. The integration of virtual reality (VR) and augmented reality (AR) into gaming is also anticipated to create new opportunities for growth in the forecasted period. Furthermore, the expansion of high-speed internet infrastructure across rural areas is expected to increase access to online gaming.
Future Market Opportunities
By Fertilizer Type |
Nitrogen-based Fertilizers Phosphorus-based Fertilizers Potassium-based Fertilizers Compound Fertilizers Organic Fertilizers |
By Platform |
Mobile Gaming PC Gaming Console Gaming |
By Genre |
Action Role-Playing Games (RPG) Sports Strategy Other Genres |
By Business Model |
Freemium (In-Game Purchases, Subscription) Pay-to-Play Ad-Supported Games |
By Region |
North East West South |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview (Game Platforms, Genre, Business Models, Gamer Demographics, Regional Segmentation)
2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis (Mobile Gaming, PC Gaming, Console Gaming)
2.3. Key Market Developments and Milestones
3.1. Growth Drivers
3.1.1. Rising Smartphone Penetration and Internet Access (Percentage of Smartphone Users, Broadband Penetration)
3.1.2. Esports Popularity and Sponsorship Growth (Esports Viewership, Sponsorship Revenue)
3.1.3. Government Support for Digital Economy and Gaming Industry (Investment in Digital Infrastructure, Game Developer Incentives)
3.1.4. Expanding Gaming Audience (Gamer Demographics, Age Distribution)
3.2. Market Challenges
3.2.1. Regulatory Hurdles (Censorship Laws, Gaming Restrictions)
3.2.2. Lack of Local Game Development Talent (Investment in Game Development, Domestic vs. International Game Developers)
3.2.3. Intellectual Property Concerns (Counterfeit Games, IP Protection Issues)
3.3. Opportunities
3.3.1. Growth of Cloud Gaming and Subscription Services (Subscription Models, Cloud Gaming Adoption Rate)
3.3.2. Investment in Local Game Development Studios (Government Support, Funding Opportunities)
3.3.3. Expansion of Esports and Gaming Events (Event Attendance, Sponsorship Deals)
3.4. Trends
3.4.1. Increasing Focus on Mobile Gaming (Mobile Game Revenue Share, Popular Titles)
3.4.2. Adoption of Blockchain and NFTs in Gaming (Blockchain Game Investments, NFT Popularity)
3.4.3. Growing Popularity of Casual and Hyper-casual Games (Casual Game Engagement, Revenue from Hyper-casual Games)
3.5. Government Regulation
3.5.1. Digital Economy Policy and Game Development Frameworks (Government Initiatives, Incentives for Developers)
3.5.2. Game Licensing and Content Censorship (Licensing Process, Content Restrictions)
3.5.3. Regulations on Esports and Professional Gaming (Esports Regulations, Professional Gaming Standards)
3.6. SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
3.7. Stakeholder Ecosystem (Game Developers, Publishers, Esports Organizations, Retailers)
3.8. Porters Five Forces (Competitive Rivalry, Buyer Power, Supplier Power, Threat of Substitutes, New Entrants)
3.9. Competition Ecosystem (Local vs. International Developers, Esports Teams, Event Organizers)
4.1. By Platform Type (In Value %)
4.1.1. Mobile Gaming
4.1.2. PC Gaming
4.1.3. Console Gaming
4.2. By Genre (In Value %)
4.2.1. Action
4.2.2. Role-Playing Games (RPG)
4.2.3. Sports
4.2.4. Strategy
4.2.5. Other Genres
4.3. By Business Model (In Value %)
4.3.1. Freemium (In-Game Purchases, Subscription)
4.3.2. Pay-to-Play
4.3.3. Ad-Supported Games
4.4. By Gamer Demographics (In Value %)
4.4.1. Age Group (Teens, Adults, Seniors)
4.4.2. Gender (Male, Female, Non-Binary)
4.4.3. Gamer Type (Casual, Hardcore, Professional)
4.5. By Region (In Value %)
4.5.1. North
4.5.2. East
4.5.3. West
4.5.4. South
5.1. Detailed Profiles of Major Companies
5.1.1. VNG Corporation
5.1.2. SohaGame
5.1.3. Garena
5.1.4. Tencent
5.1.5. NetEase
5.1.6. Gameloft
5.1.7. Riot Games
5.1.8. VTC Game
5.1.9. Microsoft (Xbox)
5.1.10. Sony (PlayStation)
5.1.11. Appota
5.1.12. Nintendo
5.1.13. Ubisoft
5.1.14. Valve Corporation (Steam)
5.1.15. Electronic Arts (EA)
5.2. Cross Comparison Parameters (Number of Employees, Headquarters, Inception Year, Revenue, Game Portfolio, Esports Involvement, Local Market Share, Distribution Network)
5.3. Market Share Analysis
5.4. Strategic Initiatives (Partnerships, Expansions, Collaborations)
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants
5.9. Private Equity Investments
6.1. Game Licensing Process
6.2. Compliance with Local Content Regulations
6.3. Intellectual Property Protection in Gaming
6.4. Tax Incentives for Game Development
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth (Esports, Mobile Gaming, Local Game Development)
8.1. By Platform Type (In Value %)
8.2. By Genre (In Value %)
8.3. By Business Model (In Value %)
8.4. By Gamer Demographics (In Value %)
8.5. By Region (In Value %)
09 Vietnam Game Market Analysts Recommendations
9.1. TAM/SAM/SOM Analysis
9.2. Marketing Initiatives (Target Audience, Engagement Strategies)
9.3. White Space Opportunity Analysis (Untapped Genres, Emerging Platforms)
The initial phase involves creating a comprehensive map of all relevant stakeholders within the Vietnam Game Market. This is supported by desk research, utilizing proprietary databases to gather a complete understanding of market dynamics and influential variables.
This step includes compiling and analyzing historical data on the Vietnam Game Market. Evaluations of game penetration, user demographics, and overall revenue generation are carried out to ensure reliable estimates of market growth and competition levels.
Market hypotheses are developed based on gathered data and validated through in-depth interviews with industry experts, including representatives from game development companies, esports organizers, and publishers, ensuring that insights are grounded in industry realities.
The final phase involves synthesizing the gathered data and expert opinions into actionable insights. This includes a detailed analysis of key segments, competitive landscapes, and potential growth areas in the Vietnam Game Market.
The Vietnam Game Market is valued at USD 1.30 billion, driven by factors such as rising smartphone penetration, affordable mobile data, and the growing popularity of esports and mobile games.
Key challenges in the Vietnam Game Market include regulatory hurdles such as strict content censorship, intellectual property issues, and a lack of local game development talent. Additionally, international companies dominate the market, making it difficult for local developers to compete.
Major players in the Vietnam Game Market include VNG Corporation, SohaGame, Garena, Tencent, and Gameloft. These companies dominate due to their strong distribution networks, partnerships, and leadership in mobile and multiplayer games.
Growth drivers in the Vietnam Game Market include increasing smartphone adoption, rising interest in esports, and government support for the digital economy. The expansion of mobile internet and investment in digital infrastructure also plays a role in market growth.
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