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Games Software Global Industry Guide 2018-2022

Region:Global

Product Code:MLIG1765-01

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Published On

February 2018

Total pages

171

About the Report

Games Software Global Industry Guide 2018-2022

Summary

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the global games software market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

Key Highlights

The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.

The global games software market is expected to generate total revenues of USD46,998.4m in 2017, representing a compound annual growth rate (CAGR) of 3.9% between 2013 and 2017.

Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the global games software market in 2017, with total revenues of USD15,878.5m, equivalent to 33.8% of the market's overall value.

The US is the single largest market for gaming software, accounting for 35.8% of the global market. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market

Leading company profiles reveal details of key games software market players' global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts

Reasons to buy

What was the size of the global games software market by value in 2017?

What will be the size of the global games software market in 2022?

What factors are affecting the strength of competition in the global games software market?

How has the market performed over the last five years?

How large is the global games software market in relation to its regional counterparts?

Scope of the Report

Table of Contents

Table of Contents

EXECUTIVE SUMMARY

Market value

Market value forecast

Geography segmentation

Introduction

What is this report about?

Who is the target reader?

How to use this report

Definitions

Global Games Software

Market Overview

Market Data

Market Segmentation

Market outlook 20

Five forces analysis

Games Software in Asia-Pacific

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Games Software in Europe

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis 50

Games Software in Japan

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Games Software in The United Kingdom 70

Market Overview 70

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Games Software in The United States

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Games Software in France

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis 10

Macroeconomic indicators

Games Software in Germany

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Company Profiles

Leading Companies

Appendix

Methodology

About MarketLine 170

Research Methodology

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