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Global Family or Indoor Entertainment Centers Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

Region:Global

Product Code:MR59114

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Published On

October 2021

Total pages

124

About the Report

Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Indoor entertainment centers are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect any fun time or experience to the customers. Customers are choosing Family entertainment centers for spending quality time with friends, children, parents, and other family members because of the availability of entertainment options such as movies, music, gaming, and food & beverages.
Based on the Family or Indoor Entertainment Centers market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
 
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
 
Key players in the global Family or Indoor Entertainment Centers market covered in Chapter 5:
Taroko
Cartoony world
Tom's world
Super Player
Hualu Land(Beijing)
INDIGO Shopping Mall
Dialogue in the Dark (Hong Kong)
Little Oasis Playroom
Kerry Adventure Zone
KAT VR
inKIDS with Line Friends
 
In Chapter 6, on the basis of types, the Family or Indoor Entertainment Centers market from 2015 to 2025 is primarily split into:
Arcade Studios
VR gaming zones
Sports arcades
Others
 
In Chapter 7, on the basis of applications, the Family or Indoor Entertainment Centers market from 2015 to 2025 covers:
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young adults (18-24)
Adults (24+)
 
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
 
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025

Scope of the Report

Products

Based on the Family or Indoor Entertainment Centers market development status, competitive landscape and development model in different regions of the world.

Table of Contents

Table of Content

 

1 Market Overview

1.1 Product Definition and Market Characteristics

1.2 Global Family or Indoor Entertainment Centers Market Size

1.3 Market Segmentation

1.4 Global Macroeconomic Analysis

1.5 SWOT Analysis

 

2. Market Dynamics

2.1 Market Drivers

2.2 Market Constraints and Challenges

2.3 Emerging Market Trends

2.4 Impact of COVID-19

2.4.1 Short-term Impact

2.4.2 Long-term Impact

 

3 Associated Industry Assessment

3.1 Supply Chain Analysis

3.2 Industry Active Participants

3.2.1 Suppliers of Raw Materials

3.2.2 Key Distributors/Retailers

3.3 Alternative Analysis

3.4 The Impact of Covid-19 From the Perspective of Industry Chain

 

4 Market Competitive Landscape

4.1 Industry Leading Players

4.2 Industry News

4.2.1 Key Product Launch News

4.2.2 M&A and Expansion Plans

 

5 Analysis of Leading Companies

5.1 Taroko

5.1.1 Taroko Company Profile

5.1.2 Taroko Business Overview

5.1.3 Taroko Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.1.4 Taroko Family or Indoor Entertainment Centers Products Introduction

5.2 Cartoony world

5.2.1 Cartoony world Company Profile

5.2.2 Cartoony world Business Overview

5.2.3 Cartoony world Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.2.4 Cartoony world Family or Indoor Entertainment Centers Products Introduction

5.3 Tom's world

5.3.1 Tom's world Company Profile

5.3.2 Tom's world Business Overview

5.3.3 Tom's world Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.3.4 Tom's world Family or Indoor Entertainment Centers Products Introduction

5.4 Super Player

5.4.1 Super Player Company Profile

5.4.2 Super Player Business Overview

5.4.3 Super Player Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.4.4 Super Player Family or Indoor Entertainment Centers Products Introduction

5.5 Hualu Land(Beijing)

5.5.1 Hualu Land(Beijing) Company Profile

5.5.2 Hualu Land(Beijing) Business Overview

5.5.3 Hualu Land(Beijing) Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.5.4 Hualu Land(Beijing) Family or Indoor Entertainment Centers Products Introduction

5.6 INDIGO Shopping Mall

5.6.1 INDIGO Shopping Mall Company Profile

5.6.2 INDIGO Shopping Mall Business Overview

5.6.3 INDIGO Shopping Mall Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.6.4 INDIGO Shopping Mall Family or Indoor Entertainment Centers Products Introduction

5.7 Dialogue in the Dark (Hong Kong)

5.7.1 Dialogue in the Dark (Hong Kong) Company Profile

5.7.2 Dialogue in the Dark (Hong Kong) Business Overview

5.7.3 Dialogue in the Dark (Hong Kong) Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.7.4 Dialogue in the Dark (Hong Kong) Family or Indoor Entertainment Centers Products Introduction

5.8 Little Oasis Playroom

5.8.1 Little Oasis Playroom Company Profile

5.8.2 Little Oasis Playroom Business Overview

5.8.3 Little Oasis Playroom Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.8.4 Little Oasis Playroom Family or Indoor Entertainment Centers Products Introduction

5.9 Kerry Adventure Zone

5.9.1 Kerry Adventure Zone Company Profile

5.9.2 Kerry Adventure Zone Business Overview

5.9.3 Kerry Adventure Zone Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.9.4 Kerry Adventure Zone Family or Indoor Entertainment Centers Products Introduction

5.10 KAT VR

5.10.1 KAT VR Company Profile

5.10.2 KAT VR Business Overview

5.10.3 KAT VR Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.10.4 KAT VR Family or Indoor Entertainment Centers Products Introduction

5.11 inKIDS with Line Friends

5.11.1 inKIDS with Line Friends Company Profile

5.11.2 inKIDS with Line Friends Business Overview

5.11.3 inKIDS with Line Friends Family or Indoor Entertainment Centers Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.11.4 inKIDS with Line Friends Family or Indoor Entertainment Centers Products Introduction

 

6 Market Analysis and Forecast, By Product Types

6.1 Global Family or Indoor Entertainment Centers Sales, Revenue and Market Share by Types (2015-2020)

6.1.1 Global Family or Indoor Entertainment Centers Sales and Market Share by Types (2015-2020)

6.1.2 Global Family or Indoor Entertainment Centers Revenue and Market Share by Types (2015-2020)

6.1.3 Global Family or Indoor Entertainment Centers Price by Types (2015-2020)

6.2 Global Family or Indoor Entertainment Centers Market Forecast by Types (2020-2025)

6.2.1 Global Family or Indoor Entertainment Centers Market Forecast Sales and Market Share by Types (2020-2025)

6.2.2 Global Family or Indoor Entertainment Centers Market Forecast Revenue and Market Share by Types (2020-2025)

6.3 Global Family or Indoor Entertainment Centers Sales, Price and Growth Rate by Types (2015-2020)

6.3.1 Global Family or Indoor Entertainment Centers Sales, Price and Growth Rate of Arcade Studios

6.3.2 Global Family or Indoor Entertainment Centers Sales, Price and Growth Rate of VR gaming zones

6.3.3 Global Family or Indoor Entertainment Centers Sales, Price and Growth Rate of Sports arcades

6.3.4 Global Family or Indoor Entertainment Centers Sales, Price and Growth Rate of Others

6.4 Global Family or Indoor Entertainment Centers Market Revenue and Sales Forecast, by Types (2020-2025)

6.4.1 Arcade Studios Market Revenue and Sales Forecast (2020-2025)

6.4.2 VR gaming zones Market Revenue and Sales Forecast (2020-2025)

6.4.3 Sports arcades Market Revenue and Sales Forecast (2020-2025)

6.4.4 Others Market Revenue and Sales Forecast (2020-2025)

 

7 Market Analysis and Forecast, By Applications

7.1 Global Family or Indoor Entertainment Centers Sales, Revenue and Market Share by Applications (2015-2020)

7.1.1 Global Family or Indoor Entertainment Centers Sales and Market Share by Applications (2015-2020)

7.1.2 Global Family or Indoor Entertainment Centers Revenue and Market Share by Applications (2015-2020)

7.2 Global Family or Indoor Entertainment Centers Market Forecast by Applications (2020-2025)

7.2.1 Global Family or Indoor Entertainment Centers Market Forecast Sales and Market Share by Applications (2020-2025)

7.2.2 Global Family or Indoor Entertainment Centers Market Forecast Revenue and Market Share by Applications (2020-2025)

7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)

7.3.1 Global Family or Indoor Entertainment Centers Revenue, Sales and Growth Rate of Families with Children (0-9) (2015-2020)

7.3.2 Global Family or Indoor Entertainment Centers Revenue, Sales and Growth Rate of Families with Children (9-12) (2015-2020)

7.3.3 Global Family or Indoor Entertainment Centers Revenue, Sales and Growth Rate of Teenagers (12-18) (2015-2020)

7.3.4 Global Family or Indoor Entertainment Centers Revenue, Sales and Growth Rate of Young adults (18-24) (2015-2020)

7.3.5 Global Family or Indoor Entertainment Centers Revenue, Sales and Growth Rate of Adults (24+) (2015-2020)

7.4 Global Family or Indoor Entertainment Centers Market Revenue and Sales Forecast, by Applications (2020-2025)

7.4.1 Families with Children (0-9) Market Revenue and Sales Forecast (2020-2025)

7.4.2 Families with Children (9-12) Market Revenue and Sales Forecast (2020-2025)

7.4.3 Teenagers (12-18) Market Revenue and Sales Forecast (2020-2025)

7.4.4 Young adults (18-24) Market Revenue and Sales Forecast (2020-2025)

7.4.5 Adults (24+) Market Revenue and Sales Forecast (2020-2025)

 

8 Market Analysis and Forecast, By Regions

8.1 Global Family or Indoor Entertainment Centers Sales by Regions (2015-2020)

8.2 Global Family or Indoor Entertainment Centers Market Revenue by Regions (2015-2020)

8.3 Global Family or Indoor Entertainment Centers Market Forecast by Regions (2020-2025)

 

9 North America Family or Indoor Entertainment Centers Market Analysis

9.1 Market Overview and Prospect Analysis

9.2 North America Family or Indoor Entertainment Centers Market Sales and Growth Rate (2015-2020)

9.3 North America Family or Indoor Entertainment Centers Market Revenue and Growth Rate (2015-2020)

9.4 North America Family or Indoor Entertainment Centers Market Forecast

9.5 The Influence of COVID-19 on North America Market

9.6 North America Family or Indoor Entertainment Centers Market Analysis by Country

9.6.1 U.S. Family or Indoor Entertainment Centers Sales and Growth Rate

9.6.2 Canada Family or Indoor Entertainment Centers Sales and Growth Rate

9.6.3 Mexico Family or Indoor Entertainment Centers Sales and Growth Rate

 

10 Europe Family or Indoor Entertainment Centers Market Analysis

10.1 Market Overview and Prospect Analysis

10.2 Europe Family or Indoor Entertainment Centers Market Sales and Growth Rate (2015-2020)

10.3 Europe Family or Indoor Entertainment Centers Market Revenue and Growth Rate (2015-2020)

10.4 Europe Family or Indoor Entertainment Centers Market Forecast

10.5 The Influence of COVID-19 on Europe Market

10.6 Europe Family or Indoor Entertainment Centers Market Analysis by Country

10.6.1 Germany Family or Indoor Entertainment Centers Sales and Growth Rate

10.6.2 United Kingdom Family or Indoor Entertainment Centers Sales and Growth Rate

10.6.3 France Family or Indoor Entertainment Centers Sales and Growth Rate

10.6.4 Italy Family or Indoor Entertainment Centers Sales and Growth Rate

10.6.5 Spain Family or Indoor Entertainment Centers Sales and Growth Rate

10.6.6 Russia Family or Indoor Entertainment Centers Sales and Growth Rate

 

11 Asia-Pacific Family or Indoor Entertainment Centers Market Analysis

11.1 Market Overview and Prospect Analysis

11.2 Asia-Pacific Family or Indoor Entertainment Centers Market Sales and Growth Rate (2015-2020)

11.3 Asia-Pacific Family or Indoor Entertainment Centers Market Revenue and Growth Rate (2015-2020)

11.4 Asia-Pacific Family or Indoor Entertainment Centers Market Forecast

11.5 The Influence of COVID-19 on Asia Pacific Market

11.6 Asia-Pacific Family or Indoor Entertainment Centers Market Analysis by Country

11.6.1 China Family or Indoor Entertainment Centers Sales and Growth Rate

11.6.2 Japan Family or Indoor Entertainment Centers Sales and Growth Rate

11.6.3 South Korea Family or Indoor Entertainment Centers Sales and Growth Rate

11.6.4 Australia Family or Indoor Entertainment Centers Sales and Growth Rate

11.6.5 India Family or Indoor Entertainment Centers Sales and Growth Rate

 

12 South America Family or Indoor Entertainment Centers Market Analysis

12.1 Market Overview and Prospect Analysis

12.2 South America Family or Indoor Entertainment Centers Market Sales and Growth Rate (2015-2020)

12.3 South America Family or Indoor Entertainment Centers Market Revenue and Growth Rate (2015-2020)

12.4 South America Family or Indoor Entertainment Centers Market Forecast

12.5 The Influence of COVID-19 on South America Market

12.6 South America Family or Indoor Entertainment Centers Market Analysis by Country

12.6.1 Brazil Family or Indoor Entertainment Centers Sales and Growth Rate

12.6.2 Argentina Family or Indoor Entertainment Centers Sales and Growth Rate

12.6.3 Columbia Family or Indoor Entertainment Centers Sales and Growth Rate

 

13 Middle East and Africa Family or Indoor Entertainment Centers Market Analysis

13.1 Market Overview and Prospect Analysis

13.2 Middle East and Africa Family or Indoor Entertainment Centers Market Sales and Growth Rate (2015-2020)

13.3 Middle East and Africa Family or Indoor Entertainment Centers Market Revenue and Growth Rate (2015-2020)

13.4 Middle East and Africa Family or Indoor Entertainment Centers Market Forecast

13.5 The Influence of COVID-19 on Middle East and Africa Market

13.6 Middle East and Africa Family or Indoor Entertainment Centers Market Analysis by Country

13.6.1 UAE Family or Indoor Entertainment Centers Sales and Growth Rate

13.6.2 Egypt Family or Indoor Entertainment Centers Sales and Growth Rate

13.6.3 South Africa Family or Indoor Entertainment Centers Sales and Growth Rate

 

14 Conclusions and Recommendations

14.1 Key Market Findings and Prospects

14.2 Advice for Investors

 

15 Appendix

15.1 Methodology

15.2 Research Data Source

 

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