Region:Asia
Product Code:KRBR92
Market Overview:
The technology of Virtual Reality (VR) helps create a simulated three-dimensional experience whereby users can interact with a virtual surroundings in a way that resembles reality. The basic tools to create such an environment include hardware, software, and content, where hardware includes sophisticated head-mounted devices, eyewear, and much more.
The Asia Pacific Virtual Reality Market recorded a positive CAGR of nearly 20% due to the enhancements in immersive quality, fault detection & cost-reduction capabilities, and improved quality of visualization. The market is estimated to be US$4 billion in 2022 and is expected to reach around US$16 billion by 2030. VR acted as a collaborative tool at the time of the pandemic, helping users to interact with each other in a virtual world. Students could learn from the virtual labs and classrooms using VR. Moreover, VR technology helped users improve their mental health by allowing the user to connect with others during quarantine.
Scope of the Report:
A three-dimensional artificial environment created by a computer is virtual reality. By using head-mounted displays, the user can interact with the world intuitively, and gesture tracking sensors assist in identifying our hand or body movement. The total yearly earnings from the components, devices, and technologies that offer a range of product types, such as head-mounted displays, gesture tracking devices, projectors, and display walls within the specified geographic area make up the virtual reality market (in this case - Asia-pacific). However, the distribution margin and their fee for installation and services are not included in the market revenue.
Furthermore, the Virtual Reality Market is segmented by Component, Device Type, and Technology. In addition, the report also covers market size and forecasts for the region's five major countries' Virtual Reality Markets. The revenue used to size and forecast the market for each segment is USD billion.
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Key Players |
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Key Trends by Market Segment:
By Component: Hardware Component holds the largest share of the Asia Pacific Virtual Reality market. The Services component is expected to grow the fastest.
By Device Type: Gesture Tracking Devices are expected to grow the fastest, owing to the increased efforts by industries to make advanced devices for the user and offer a fully virtual environment where it would be possible to perform various gestures like clapping, high fives, etc.
ByTechnology: The Fully Immersive technology segment of the Asia Pacific Virtual Reality market is expected to grow the fastest during the forecast period.
By Geography: China is expected to remain the largest geographic segment within the total Asia Pacific Virtual Reality market.
Competitive Landscape:
The Virtual Reality market is highly competitive with ~500+ players which include globally diversified players, regional players as well as a large number of country-niche players, offering specialized experiences or catering to a particular end-user industry or technology.
Large global players control about 50% of the market, while regional players hold the second largest share. Some of the major players in the market include HTC Corporation, Meta Platforms Inc., Microsoft, Samsung, Sony, Google (Alphabet Inc.), Qualcomm, NVIDIA, AMD, Intel, Eon Reality, Autodesk.
Leading global specialist companies, such as Eon Reality, are highly focused on providing a significant number of Virtual Reality solutions and advanced techniques that can be used across multiple industries, including Automotive, Education, and more.
Recent Developments Related to Major Players
Conclusion
The Asia Pacific Virtual Reality Market is forecasted to continue strong growth during the forecast period and reach a revenue of ~US$16 billion by 2030, primarily driven by rising demand for Virtual Reality from all major industry sectors for an immersive experience and improved quality of visualization. Though the market is highly competitive with over 500+ participants, few global players control the dominant share and regional players also hold a significant share.
Note: This is a Planned/On-Demand report, so the figures quoted here for a market size estimate, forecast, growth, segment share, and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients, and the report delivered within a maximum of two working weeks.
Key Topics Covered in the Report
Major Companies Covered in the Report
Notable Emerging Companies Mentioned in the Report
Key Target Audience – Organizations and Entities Who Can Benefit by Subscribing This Report
Time Period Captured in the Report
Frequently Asked Questions
The Asia Pacific Virtual Reality Market is covered from 2019 – 2030 in this report, which includes a forecast for the period 2022-2030.
The Asia Pacific Virtual Reality Market is expected to witness a CAGR of about 20% over the forecasted period.
Rising demand for Virtual Reality among all major end-user sectors and increased usage are expected to be the primary drivers of this market.
Fully Immersive Technology holds the largest share of the Asia Pacific Virtual Reality Market.
HTC Corporation, Meta Platforms Inc., Microsoft, Samsung, Sony, Google (Alphabet Inc.), Qualcomm, NVIDIA, AMD, Intel, Eon Reality, and Autodesk are the major companies operating in Asia Pacific Virtual Reality Market.
Major Companies Covered in the Report
Notable Emerging Companies Mentioned in the Report
1. Executive Summary
1.1. Highlights of Total Asia Pacific Virtual Reality Market Historic Growth & Forecast
1.2. Highlights of Market Trends, Challenges, and Competition
1.3. Highlights of Market Revenue Share by Segments
2. Market Overview and Key Trends Impacting Growth
2.1. Market Definition and Key Terms & Abbreviations
2.2. Asia Pacific Virtual Reality Market Taxonomy
2.3. Industry Value Chain
2.4. Ecosystem of Major Entities in Asia Pacific Virtual Reality Market
2.5. Government Regulations & Developments
2.6. Key Growth Drivers Impacting the Market
2.7. Issues and Challenges in the Asia Pacific Virtual Reality Market
2.8. Key Trends in Asia Pacific Virtual Reality Market
2.9. Covid-19 Impact on Asia Pacific Virtual Reality Market
2.10. Total Asia Pacific Virtual Reality Market Historic Growth by Segment, 2019-2021
2.11. Total Asia Pacific Virtual Reality Market Historic Growth and Forecasts, 2019-2030
2.12. Key Takeaways
3.1. Market Definition - Segmentation by Component
3.2. Market Revenue Share, Historic Growth, Outlook and Forecasts by Component, 2019-2030
3.3. Key Developments in Component Segments Impacting Market Future Growth
3.4. Key Takeaways from Market Segmentation by Component
4.1. Market Definition - Segmentation by Device
4.2. Market Revenue Share, Historic Growth, Outlook and Forecasts by Device, 2019-2030
4.3 Key Developments in Device type Segments Impacting Market Future Growth
4.4 Key Takeaways from Market Segmentation by Device Type
5.1. Market Definition - Segmentation by Technology
5.2. Market Revenue Share, Historic Growth, Outlook and Forecasts by Technology, 2019-2030
5.3. Key Developments in Technology Segment Impacting Market Future Growth
5.4. Key Takeaways from Market Segmentation by Technology
6.1. Market Definition - Segmentation by End User Industry
6.2. Benefits of Virtual Reality Adoption in End User Industries
6.3. Market Revenue Share, Historic Growth, Outlook and Forecasts by End-User Industry, 2019-2030
6.4. Key Developments in the Asia Pacific Virtual Reality End User Industries Impacting Market Future Growth
6.5. Covid-19 Impact on End-User Segments/ Industries
6.6. Key Takeaways from Market Segmentation by End-User Industry
7.1. Types of Players (Competitors) & Share of Competition
7.2. Porter’s 5 Forces Analysis of Asia Pacific Virtual Reality Competitors
7.3. Key Developments in the Asia Pacific Virtual Reality Competitors Impacting Market Growth
7.4. Comparison of Leading Competitors within Asia Pacific Virtual Reality Market
7.5. Key Takeaways from Competitive Landscape
9.1. Total Asia Pacific - Market Revenue Share, Historic Growth, Outlook and Forecasts by Geography, 2019-2030
9.2. Key Takeaways from Geographic Analysis and Major Country Market Forecasts
10.1. Notable Statements/Quotes from Industry Experts and C-Level Executives on current and future state of the industry
11.1. Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities
12.1. Research Methodology - Market Size Estimation, Forecast and Sanity Check Approach
12.2. Sample Discussion Guide
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