Region:Global
Product Code:7443
Modern Times Group MTG AB; Activision Blizzard Inc.; Gfinity, PLC; Turner Broadcasting System; Valve Corporation; Tencent; Electronic Arts, Inc.; Hi-Rez Studios; Nintendo; FACEIT; CJ Corporation; Kabam; Wargaming Public; Rovio Entertainment; GungHo Online Entertainment; Riot Games Inc.; Epic Games; Alisports; Total Entertainment Network; King Digital Entertainment PLC; Zynga Inc.; Gamevil Inc.; Cloud9; Team SoloMid; Team Liquid; Echo Fox; Fnatic; Gen.G Esports; 100 Thieves; G2 Esports; Immortals
1. Executive Summary
2. Esports Market Characteristics
3. Esports Market Size And Growth
3.1. Global Esports Historic Market, 2015-2019, USD Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global Esports Forecast Market, 2019-2023F, 2025F, 2030F, USD Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On the Market
4. Esports Market Segmentation
4.1. Global Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
Multiplayer Online Battle Arena (Moba)
Real Time Strategy
First Person Shooter
Fighting And Sports
4.2. Global Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
PC
Console
Mobile
Others
5. Esports Market Regional And Country Analysis
5.1. Global Esports Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
5.2. Global Esports Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
6. Asia-Pacific Esports Market
6.1. Asia-Pacific Esports Market Overview
6.2. Asia-Pacific Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
6.3. Asia-Pacific Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
7. China Esports Market
7.1. China Esports Market Overview
7.2. China Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion
7.3. China Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion
8. India Esports Market
8.1. India Esports Market Overview
8.2. India Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
8.3. India Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
9. Japan Esports Market
9.1. Japan Esports Market Overview
9.2. Japan Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
9.3. Japan Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
10. Australia Esports Market
10.1. Australia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
10.2. Australia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
11. Indonesia Esports Market
11.1. Indonesia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
11.2. Indonesia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
12. South Korea Esports Market
12.1. South Korea Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
12.2. South Korea Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
13. Western Europe Esports Market
13.1. Western Europe Esports Market Overview
13.2. Western Europe Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
13.3. Western Europe Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
14. UK Esports Market
14.1. UK Esports Market Overview
14.2. UK Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
14.3. UK Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
15. Germany Esports Market
15.1. Germany Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
15.2. Germany Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
16. France Esports Market
16.4. France Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
16.5. France Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
17. Eastern Europe Esports Market
17.1. Eastern Europe Esports Market Overview
17.2. Eastern Europe Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
17.3. Eastern Europe Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
18. Russia Esports Market
18.1. Russia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
18.2. Russia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
19. North America Esports Market
19.1. North America Esports Market Overview
19.2. North America Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
19.3. North America Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
20. USA Esports Market
20.1. USA Esports Market Overview
20.2. USA Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
20.3. USA Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
21. South America Esports Market
21.1. South America Esports Market Overview
21.2. South America Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
21.3. South America Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
22. Brazil Esports Market
22.1. Brazil Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
22.2. Brazil Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
23. Middle East Esports Market
23.1. Middle East Esports Market Overview
23.2. Middle East Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
23.3. Middle East Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
24. Africa Esports Market
24.1. Africa Esports Market Overview
24.2. Africa Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
24.3. Africa Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion
25. Esports Market Competitive Landscape And Company Profiles
25.1. Esports Market Competitive Landscape
25.2. Esports Market Company Profiles
25.2.1. Modern Times Group MTG AB
25.2.1.1. Overview
25.2.1.2. Products and Services
25.2.1.3. Strategy
25.2.1.4. Financial Performance
25.2.2. Activision Blizzard Inc.
25.2.2.1. Overview
25.2.2.2. Products and Services
25.2.2.3. Strategy
25.2.2.4. Financial Performance
25.2.3. Gfinity, PLC
25.2.3.1. Overview
25.2.3.2. Products and Services
25.2.3.3. Strategy
25.2.3.4. Financial Performance
25.2.4. Turner Broadcasting System
25.2.4.1. Overview
25.2.4.2. Products and Services
25.2.4.3. Strategy
25.2.4.4. Financial Performance
25.2.5. Valve Corporation
25.2.5.1. Overview
25.2.5.2. Products and Services
25.2.5.3. Strategy
25.2.5.4. Financial Performance
26. Key Mergers And Acquisitions In The Esports Market
27. Esports Market Trends And Strategies
28. Esports Market Future Outlook and Potential Analysis
29. Appendix
29.1. Abbreviations
29.2. Currencies
29.3. Research Inquiries
29.4. The Business Research Company
29.5. Copyright And Disclaimer
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